Rockstar er ganske hemmelighedsfulde når det gælder omstændighederne og forholdene i studiet, og derfor har der ikke været nogle ansatte der har udtalt sig om Dan Housers kontroversielle citat omkring 100 timers arbejdsuger på Red Dead Redemption 2. Ifølge VG247 har studiet dog foretaget en ændring, så det nu er muligt for de ansatte at udtale sig om forholdene, og noget tyder på at det ikke er nær lige så slemt som tidligere ansat Job J Stauffer gjorde det til.
Blandt andet Vivianne Langdon, der er Tools Programmer hos Rockstar i San Diego skriver følgende:
"I have never worked more than maybe 50 hours a week (and that's a rare occurrence), but I generally work about 2-6 hours of paid overtime per week."
En anden anonym udvikler, der stadig arbejder for Rockstar har skrevet følgende:
"Hey, I didn't want to tweet about this (because I don't really want the attention it'd bring), but I'm another R* enokoyee who has done only minor crunch this year to get RDR2 out the door. It's been pretty frustrating seeing it portrayed this week as a hellish place to work - it's really not, were rewarded very well and crunch is never mandatory. Anyway, just felt I should (anonymously) add my experience after seeing your tweet"