Bethesda siger at Nintendo-konsollers specifikationer altid har været "en stor barriere"

Tekst: Magnus Groth-Andersen
Publiceret 2018-11-06

Det er efterhånden noget tid siden at Nintendo droppede ud af det traditionelle konsolræs hvor hestekræfter og grafisk præstation er vigtige aspekter, for at fokusere på innovation og nye måder at spille på. Det betyder dog at deres konsoller, på et helt teknisk plan, ikke har haft lige så imponerende indmad, og det mener én tredjepart, Bethesda, har gjort maskinerne lidt svære at arbejde med.

For noget tid siden talte Bethesdas Pete Hines om dette ved PAX Australia, som netop nu er blevet publiceret af Nintendo Life, og her pointerer han at det er først med Switch at Bethesda føler de kan levere noget.

So the idea of being able to take something like what we did, looking at the tech specs, and going, 'That's actually really close to like what we kind of do now.' That was always the big barrier for us with Nintendo stuff. It wasn't that we didn't like the Wii or we don't like this, it was just this is the stuff that we make, and as many things as will run that, we'll do it. So as we looked at the specs, we started looking at games like Skyrim and Doom and Wolfenstein, and we were fortunate enough to either have really talented devs who were also very keen on making it which I think is important or finding a great partner in Panic Button who had the ability to take what we were doing and say, 'Yeah we can make that happen on a Switch.'

Bethesda lader til at være meget glade fo at arbejde tættere sammen med Nintendo.

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