Xbox Game Pass har efterhånden taget store dele af branchen med storm, og lader til at være første gang at sådan et initiativ virkelig er blevet optaget som naturlig del af branchen. Der er millioner af brugere verden over, og det gør tjenesten til at effektiv måde for indie-udviklere at få deres spil ud i flest mulige hænder - hvis du spørger Microsoft selv.
I et interview med Stevivor fortæller ID@Xbox-chef Chris Charla at Game Pass giver meget mere tilbage til indie-udviklere der lader deres spil blive en del af programmet end man skulle tro.
"We've paid more than a billion dollars in royalties to independent developers in the past 4-5 years. We have this great marketplace but there's still a lot of people that don't know about all these games. By putting these games in Game Pass, developers get this opportunity. People are getting to download these games at no additional cost, they check out a lot of games, they're playing these games. They're popping achievements which are showing up on the community hub. They're streaming the games on Mixer."
"We knew that Game Pass was going to be a really great value proposition for players and we of course worked to make sure that it's a great value proposition for developers on the business side," he continued. "We maybe didn't understand what a great discovery tool it was going to be. It's actually turning out to be a really interesting discovery tool for a lot of developers to have their game in Game Pass. People are playing it, their friends see it, they start buying."
Er du enig med Charla? Er det værd at give spillet væk "gratis" at få det ud i samtlige Game Pass-abonnenters hænder?