Sony har udgivet en række store singleplayer-titler i løbet af året, der stort set allesammen har været store successer, hvor særligt God of War og Spider-Man har stjålet alles opmærksomhed. Begge disse bevæger sig imod de strømninger der ellers bevæger sig igennem branchen, der siger at der bør være fokus på multiplayer, live-elementer og Games as Service-struktur.
Spørger man dog én Sony-chef, så er God of War og Spider-Man netop beviser på at forbrugerne fortsat søger disse gigantiske singleplayer-oplevelser. I et interview med den nyeste udgave af MCV (via WCCFTech) fortæller vicepræsident og managing director for Sony Interactive Entertainment i England og Australien, Warwick Light, følgende:
"While 2018 was indisputably a big year for Fortnite, it was also a year which saw us really act like a publisher and focus on our exclusive titles whether it was God of War, Spider-Man, Detroit or VR titles such as Astro Bot."
"Buzzwords are one thing, what our players are demanding is another. There's still a huge audience for games that offer the best in single player narrative with stunning gameplay, as witnessed by the enormous popularity of both Spider-Man and God of War in this year's charts. I was just at the Golden Joysticks - God of War won five!"
Noget kunne tyde på at Sony ser en fidus i at fortsætte i samme stil.