Både EA og Microsoft har i løbet af de seneste måneder afsløret planer om at introducere store streamingtjenester i det nye år, der skal forsøge at give forbrugerne en ny måde at spille spil på. Blandt andet Microsofts xCloud skal tilsyneladende give abonnenten mulighed for at spille store konsoltitler på stort set samtlige enheder via deres Azure-servere.
Spørger man dog én udvikler, så kan det godt være at disse tjenester vil bliver lanceret og finde popularitet i løbet af den næste generation, men ligefrem dominere og definere? Nej.
I et interview med GamingBolt fortæller instruktøren på Hellpoint, der tidligere har arbejdet for Ubisoft, Marc-André Jutras følgende:
"No, it will offer games to a new market that can't buy consoles [at the level of sales that happen where console gaming is popular like in the USA], like China and India, and to those who don't have hundreds of bucks to buy a PlayStation. But if for $10 a month, they can play 10% of the PlayStation catalog that works well with streaming, that's awesome, and it's a lot of revenue for Sony as well. And it makes sense for Sony to have PS5 be backward compatible too, because it opens up thousands of games for the streaming catalog."
"The problem is that it's not something you can suddenly throw money at and make the problem disappear. The network latency in the last 20 years hasn't moved much. We are limited by the speed of light when it comes to this in the end. The data from your computer to your router to your neighbourhood ISP to whatever switch to node to node to the server farm... you will end up with lag, there's nothing you can do about it."
Er du enig?