Metro Exodus lader til at være det mest ambitiøse spil i serien til dato, og det skyldes primært at 4A Games denne gang introducerer os for en mere åben verden end tidligere. Ikke bare det, det narrative aspekt er også blevet ekspanderet, og ligesom de foregående spil i serien er der adskillige slutninger.
I et interview med PlayStation Universe har Deep Silvers Global Brand Manager Huw Beynon bekræftet at valg og konsekvenser for disse er tilbage.
"It never went away! It is no secret that both games have different endings and it is based on the choices you make as a player. It is really important that the way that system works is that those choices aren't telegraphed up front. There is no prompt that says press this button to do the good thing, press this button to do the bad thing. Honestly, we don't call it a morality system because it is not just black and white. I think it is a lot more nuanced than that. It is very subtle in the game and that's important as we don't want people to try and game it. You play the game the way you want to play. You can be whatever character you want to be. You can react to the world however you like. But, ultimately, there will be consequences for the choices you make. There is no right ending and there is no wrong ending. As our creative director says "You will get the ending that you deserve."
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