I Mortal Kombat 11 kan "augments" gøre din karakter bedre

Tekst: Magnus Groth-Andersen
Publiceret 2019-02-03

Netherrealm er kendt for at designe ganske fortrinlige kampspil, men deres sidste udgivelse, Injustice 2, bød samtidig på masser af Loot Boxes, og disse er som bekendt ikke helt noget som forbrugerne accepterer sådan uden lige længere. Så hvordan er monetariseringen i Mortal Kombat 11?

Det vides endnu ikke, men vi ved mere om de systemer der kunne blive monetariseret i spillet. I et nyt interview med WCCFTech fortæller producer Trevor Traub at du kan tilpasse din karakter rent visuelt via såkaldt Gear, men at dette grej også kan give mekaniske fordele via såkaldte "augments".

"One of the major differences [between Injustice 2 and Mortal Kombat 11] is that the gear itself has no stats. It's cosmetic-only. But there are other things that you can slot in, to modify either moves or gameplay or recovery windows. We're calling those augments. Those are all different. So, the gear itself is the cosmetic component, and then the augments are all different types of loot you can get throughout the game. You can deeply customize your character. Like Skarlet has a bunch of different arguments. You can make her get even more life from blood, totally different things like that. You can make different versions of your character. And those customizations will be seen online, but it's not quite like Injustice 2 — your stat changes won't all be in play online, but the cosmetic choices will be seen by other players."

Han siger godt nok at visse mekaniske ændringer ikke indgår i online-kampe, men ikke alle, som kunne betyde at du faktisk kan lave din karakter om så at denne har en fordel online.

Dog har instruktør Ed Boon tidligere sagt til AngryJoe, at spillets mikrotransaktioner "won't make gamers angry".

Læs mere og se screenshots på Gamereactor.dk

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