Sony vil fortsætte med at lave narrativt drevne singleplayer-spil

Tekst: Magnus Groth-Andersen
Publiceret 2019-02-13

Efterhånden som tiden er gået er Sonys familie af førstepartsstudier blevet kendt for at lave singleplayer-spil med et narrativt fokus. Spider-Man, The Last of Us: Part II, God of War, Detroit: Become Human, Days Gone - alle fokuserer de på historie og karakterer, og alle har de ingen multiplayer-komponent.

Sådan vil det fortsætte, hvis man spørger PlayStation-chefen Shawn Layden. I et interview med Game Informer fortæller Layden nemlig, at de ser god mening at i fortsætte i samme spor.

"To know that the choices we're making to lean heavily into stories and narrative and to create worlds where people will lose themselves in the story of another person or culture or an environment. We're very proud of that. We will continue to execute our franchises on that."

Dog sagde Layden samtidig, at selvom Sony ikke har lavet noget live service-spil, så skal man ikke udelukke det i fremtiden.

"As far as games-as-service and esports, or recurring revenue models or whatever," he said. "If we can do something interesting and meaningful in those areas, we'll do it. If we were going to partner with another team in some capacity to deliver, again, something interesting and meaningful, we'll be there and we'll do it. It's not that we're not interested in those areas, it's just an area we haven't historically performed very well."

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