Amy Hennig ved en ting eller to om at narrativt drevne eventyrspil, da hun er en af de centrale figurer bag Uncharted-serien, og hun var da også i gang med et Star Wars-projekt ovre hos Visceral Games inden det blev aflyst (for første gang). Selvom vi stadig får disse store singleplayer-eventyr, så siger hun at de med tiden vil blive sværere at lave.
For nylig talte hun ved DICE Summit 2019 (via IGN), og her sagde hun at disse store singleplayer-oplevelser vil blive sværere for udviklere at skabe.
"As much as we would all very much own the fact that we love to play these narrative games... these things that are very intentionally authored, structured like familiar stories from film or TV or theatre, and they're by definition finite - it's becoming harder and harder to make those games anymore. Partly because of business model, and cost of development, but I think it's a shame."
Dog siger hun også, at snart vil hele branchen ændre sig markant, i det fysisk hardware erstattes af en streaming-model.
Mon det så bliver lettere for udviklere at lave disse spil, eller forbliver branchen uændret?