Amy Hennig: Frostbite Engine stod i vejen for Viscerals Star Wars-spil

Tekst: Carl Nielsen
Publiceret 2019-02-21

Der var mange, der var meget skuffede, da EA lukkede Visceral Games og med dem røg også deres planlagte Star Wars spil, der gik under navnet "Project Ragtag", som den tidligere Uncharted-instruktør, Amy Hennig, stod i spidsen for.

I et nyt interview med USGamer åbner Amy Hennig op omkring "Project Ragtag", der led sin endelige død, efter i en kort periode at havde været samlet op af EA Vancouver. Her kom hun blandt andet ind på, hvordan EAs Frostbite Engine kom i vejen for udviklingen af spillet.

"I think Visceral was sort of beset with a lot of challenges. Even so, we were making a game; people have said it was an Uncharted Star Wars. That's sort of reductive, but it's useful because people can kind of visualize something in their head. But what that meant is we obviously had to take the Frostbite Engine, because there was the internal initiative to make sure that everybody was on the same technology, but it was an engine that was made to do first-person shooters, not third-person traversal cinematic games," sagde Amy Hennig i interviewet og fortsatte:

"So building all of that third-person platforming and climbing and cover taking and all that stuff into an engine that wasn't made to do that. We did a lot of foundational work that I think the teams are still benefiting from because it's a shared engine, but it's tough when you spend a lot of time doing foundational stuff but then don't get to go ta-da! [laughs] You know, here's the game."

Amy Hennig ærger sig stadigvæk over, at spillet ikke blev til noget, og hun mener, at de var kommet længere med projektet end folk måske tror.

"I wish people could have seen more of it because it was a lot farther along than people ever got a glimpse of. And it was good, you know? But it just didn't make sense in EA's business plan, ultimately. Things changed over the course of that time I was there. So you know, what can you do," sagde Hennig.

Det er ikke første gang, at Frostbite Enginen har skabt problemer for spiludviklere. Både Mass Effect: Andromeda og Dragon Age: Inquisitions udvikling er kendt for at have været udfordret gevaldigt af Frostbite spilmotoren.

Læs mere og se screenshots på Gamereactor.dk

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