343 Industries forsøger at bekæmpe crunch-kultur

Tekst: Magnus Groth-Andersen
Publiceret 2019-02-25

Sidste år kom der igen fokus på arbejdsforholdende for udviklere i spilbranchen, efter en Rockstar-chef ligefrem blærrede sig med at studiet havde udført ekstensiv "crunch" for at få gjort Red Dead Redemption 2 færdigt.

Dette satte gang i en lang debat, og åbenbart har studiet bag Halo Infinite, 343 Industries, taget ved lære af sagen, og ændrer nu kultur.

I et interview med USGamer fortæller studiechef Bonnie Ross at holdet faktisk har gennemgået en række svære crunch-perioder med heftigt overarbejde i forbindelse med udviklingen af både Halo 4 og Halo 5: Guardians, men at denne kultur nu er blevet ændret.

"With Halo 4, just given the nature of being a brand new team that had not worked on the Halo engine before, we did put the team through a really bad crunch. We promised the team that for Halo 5, we would do the work. It ended up being a bigger game than we thought it was and we didn't have time. When we shipped Halo 5, it definitely was a point of, I think, crisis with the team. Crisis might be not the right word, but it was a point where the team was like, 'You promised us and we're not doing crunch again.' And they were right."

"I think there will always be with any game, I think there will be times where we need to work longer hours. But I think that we need to be really deliberate with that because it's not fair to the team, and the team doesn't want to do it. And so we're trying to work out how do we create the best environment to hopefully mitigate that."

Et nyt rygte siger at Halo Infinite ankommer sammen med den nye Xbox-konsol.

Læs mere og se screenshots på Gamereactor.dk

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