Det har altid været spørgsmålet i zombie-film hvorfor zombierne ikke ultimativt dratter om efter de er gået så lang tid uden mad, men noget tyder på at Dying Light 2 vil adresserer dette narrative plothul vil at introducere naturlige livscyklusser for zombierne i spillet.
I et interview med GamesRadar fortæller designer Tymon Smektała, at hele spillet er systematisk designet, og det gælder også monstrene.
"We have this whole cycle of infected life in the game. The infected start as a Viral, which is someone who just got bitten and just got infected, so they still show traces of humanity, and at this point they are very quick, very dangerous - they avoid the sun at all costs. But after some time in that state, they turn into what we call Biters, which are your regular zombies; slowly moving infected that, if able, will try and grab you and infect you or eat you, but the sunlight is dangerous to them, and they are not as quick and as agile as the Virals."
"And if Biters stay in the sun for a long period of time or under a UV light, they turn into Degenerates; decaying zombies that are very weak with pieces of flesh falling off of them, so they're not really that dangerous to you. But still you have to keep an eye for them because Dying Light 2 is a systemic game, a lot of things happen emergently. And of course, there's a different path of evolution for the Infected where they turn into the Volatiles, which are the most dangerous, extreme night predators. If you see them, you just need to run. There's no fighting with those guys because they will just kill you."
Der altså adskillige fase en zombie kan gå igennem. Hvad synes du om dette?