Fallout 76 gik ikke helt som forventet. Til trods for at spillet landede på toppen af diverse salgslister lader det til at spillet har gjort permanent skade på seriens og Bethesda Game Studios' rygte, og selvom hverken skaber Todd Howard eller pressechef Pete Hines har talt synderligt meget om det, så har én af dem nu åbnet op omkring processen.
Som bekendt afholdte de et stort panel ved PAX East-messen, og her fortalte Todd Howard, at godt nok har spillet solgt rigtig godt, men det har været meget svært at udvikle.
"For us, Fallout 76 is a very, very new thing, for our studio. We knew we were going to have a lot of bumps coming out with the game, and we definitely had some, some of them much harder than even we anticipated. This was a very new and different project for us. We're still doing other things that are more traditional, as I would call them, Bethesda games."
"But this one, to be honest, we had a lot of difficulties during development and sometimes those difficulties do show up on the screen. You never want them to. We grew the studio, we're four different studios now in North America, the one in Rockville, Austin, Dallas and Montreal, and this was a game that really took a ton of people across those four studios coming together to make work. And we knew launch was just going to be the beginning. We're really excited that the game actually did very, very well."
Desværre går der lang tid før vi ser mere til Starfield eller The Elder Scrolls VI, som vi nu ikke dukker op på E3.