Amy Hennig forstår ikke at EA nu gerne vil lave et singleplayer Star Wars-spil

Tekst: Magnus Groth-Andersen
Publiceret 2019-04-16

Som bekendt slap det ud sidste år, at Visceral Games' længe ventede Uncharted-lignende Star Wars-spil, der bar kodenavnet Ragtag, var blevet aflyst, og det skyldes delvist at EA ønskede et større fokus på live-elementer, og også mikrotransaktioner.

Men for nylig afslørede de så Star Wars Jedi: Fallen Order, og her har de netop slået fast, at der ikke er nogen mikrotransaktioner overhovedet. Dette undrer instruktøren på Ragtag, Amy Hennig, en smule. I et interview med Eurogamer beskriver hun EA's ændrede position som "odd".

"It's odd! I have to be candid with you. I mean, it's coming from the EA Star Wars Twitter handle [...] but I don't know whether it's implicitly referencing previous comments they made after our project was killed? [...] I don't know why the change of heart happened, because that was very clearly not an acceptable plan when we were working on Ragtag! But you know, things change. [The decision to cancel Ragtag] was made in summer 2017. We found out in October 2017. So that's almost two years ago, and a lot has changed in that time, and there's been a pretty public and vocal backlash against the idea gamers don't want single-player games. [...] Of course they do, of course we do!"

Læs mere og se screenshots på Gamereactor.dk

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