Remedy siger at de næste år vil være bedre for singleplayer-spil

Tekst: Magnus Groth-Andersen
Publiceret 2019-05-06

Selvom diverse branchefolk har forsøgt at nedtone den debat, der løbende har erklæret den moderne, store singleplayer-oplevelse for død, så er det skelsættende hvor mange spil der har en online-komponent, og i sidste ende er fokuseret på en Live Service-model. Alligevel mener Remedy, der lige nu arbejder på et traditionelt singleplayer-spil, Control, at de næste par år vil være stærke for disse oplevelser.

I et interview med GamesIndustry siger Remedy Entertainment CEP Tero Virtala, at netop fordi at de store virksomheder i branchen ønsker at lave abonnementer, så skal de bruge stærke singleplayer-oplevelser til at markedsføre dem.

"The race is on for the Netflix of games. We don't know how it's going to happen, when it's going to happen, if it's going to be subscription services... But the fact is that for the next two to three years, the big boys are going to invest heavily in this.

"And every single person knows that, in the games industry, to sell a new platform you're going to need unique and exclusive content. With these new platforms and new distribution opportunities, there is a wider reach for our games, and also wider partnership opportunities."

"When we were discussing with publishers three years ago, many of them were quite doubtful about what would be the [AAA blockbuster] single-player game's future. Now, with the success of many of Sony's games, the success that Ubisoft has shown, we are seeing that single-player games are stronger now than they have ever been."

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