Når vi tænker på forbedret hardware i nye konsoller, så kommer vi først og fremmest til at tænke på hvor detaljerig og realistisk grafikken så kan blive i de største spilserier, der presser for at få animationer og karaktermodeller til at se så ægte ud som muligt.
Men spørger man Ubisoft, så er det alle spil der nyder godt af forbedret hardware. I et interview med Official PlayStation Magazine siger Ubisofts Marco Barrettara følgende:
"Realistic art styles have the most to gain from pushing the envelope on the tech side, without a doubt. On the other hand, though, there are ways that other art styles and workflows can benefit indirectly. Games with flat colour/material styles will still look better with nicer lighting, further draw distances, that type of thing."
"There's also the indirect benefit of not having to optimise your game as much if your target console has better specs: if you're a small indie team (the majority of whom end up going with a nonrealistic art style), you may not have enough manpower to optimise all of the art in your game to the level it needs to be to perform on consoles. Having more powerful hardware could help mitigate that."
Det lader til at selve optimeringen af spiloplevelsen også bliver hurtigere, jo mere kraftfuld konsollen bliver.