Blair Witch kommer til at have kampsekvenser

Tekst: Carl Nielsen
Publiceret 2019-07-10

Det var lidt af en overraskelse, da vi så Blair Witch til Microsofts E3 præsentation. Spillet der er udviklet af Bloober Team, og ud fra traileren ser det ud til, at de prøve at skabe noget af den fornemmelse af ubehag, som især den første film formåede at indkapsle. I et interview med Bloody Disgusting fortalte Barbara Kciuck og Maciej Glomb fra Bloober Team mere om, hvad vi kan forvente os af det kommende Blair Witch spil.

En af de ting, som udviklerne kunne fortælle var, at spillet vil indholde kampsekvenser - hvilket er en første gang for Bloober Team, der ikke tidligere har haft kampsekvenser i deres spil.

"We are convinced that to create a truly horrifying horror experience in a video game you have to make the players feel vulnerable. When introducing new encounter mechanics we don't really want to change that. What we want to do is to diversify gameplay mechanics. We already experimented with chase and stealth sequences and with Blair Witch we want to try yet another type of combat in which you will be finally able to defend yourself. Having said that we try to design it in such a way that it still feels as you're a pray not a hunter," fortæller Macei Glomb

Udviklerne fortæller også, at de har leget med tidsrejse, hvilket nogle allerede havde set ud fra E3-traileren.

"As the reveal trailer suggested, Bloober Team's Blair Witch will also feature time loops. However, without spoiling anything, let me just say that they are not the Groundhog Day-style loops. They are not there to help you make your situation better in the end. Blair Witch uses them for much more sinister reasons," fortæller Barbara Kciuck.

Tror du, at Bloober Team kan genskabe den originale films ubehageligheder?

Læs mere og se screenshots på Gamereactor.dk

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