Id Software: Doom Eternals multiplayer vil være lige så tilfredsstillende som singleplayer-del

Tekst: Carl Nielsen
Publiceret 2019-07-15

Det genfødte Doom fra 2016 var et fantastisk skydespil, som var lige dele brutalt, hektisk og underholdende. Desværre kan det samme ikke rigtig siges om multiplayer-delen, men det søger Id Software at rette op på med efterfølgeren Doom Eternal. De mener faktisk, at deres multiplayer
-del i Doom Eternal er lige så tilfredsstillende som singleplayer-delen.

I et interview med VGC fortæller executive producer Marty Stratton og creative director Hugo Martin om Doom Eternals multiplayer, som kun kommer i én mode, Battle Mode, hvor én spiller som Doom Slayer mod to andre spillere, der spiller som dæmoner.

"I think it's going to be every bit as satisfying to play as the single-player campaign. We play it all the time internally and it's really, really fantastic," siger Hugo Martin om Battle Mode i interviewet.

"With Doom 2016 we learned that id has to lead and not follow when it comes to game design," siger Marty Stratton til VGS og fortsætter: "With the single-player campaign I think we led, but with the multiplayer we followed. The fans and critics picked up on that. It's a good mode and it's fun to play, but it's not necessarily original".

"This time around we really wanted it to feel like Doom. We took the DNA of the 'Doom dance' - the loop of one Slayer versus many demons - and turned that into a competitive, social experience. When we had one Slayer on the battlefield and let players control the demons it felt really good. We'd rather provide players with an incredibly polished and engaging experience that's really tight, than something that's huge with a million modes - which is another thing we did in Doom 2016".

Tror du, at multiplayer-delen bliver bedre i denne omgang?

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