Machinegames medstifter: Youngbloods co-op tvang os til at tænke mindre lineært

Tekst: Carl Nielsen
Publiceret 2019-07-20

Youngblood bliver første gang for Machinegames Wolfenstein-serie, at de vil udforske co-op, og det har naturligvis haft en stor påvirkning på flere aspekter af spillet. Det kunne Machinegames medstifter og executive producer på Wolfenstein:Youngblood, Jerk Gustafsson, fortælle i et interview med VGC.

"I feel good about it," fortæller Gustafsson til VGC. "It's a bit scary as well, to be honest, since we are doing so many new things with this game compared to what we have done previously.

"There are a lot of things in this game that we haven't done before, such as co-op, the non-linearity of it and the level progression of players. I'm really happy with co-op because it's great fun to play with a friend."

"It's what the title refers to: a new generation. The co-op adds something new and fresh for us, but of course that also comes with some challenges because we didn't really have that experience."

"But I feel that we needed to take that step. Co-op has forced us to think in a non-linear way, not just in terms of gameplay but story as well."

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