Nogle gange kan spiludviklere godt lide at give os illusionen om, at vores valg i spil har en konsekvens, men Techland har sat sig for, at deres valg skal have en direkte konsekvens på spilverden. Det fortæller Tymon Smektala, der er Lead Designer hos Techland i et interview med gamesindustry.biz.
"We were initially only thinking about the narrative. But with the technological advancements of our new engine — the C-Engine — we realised we were able to do more," siger Smektala til gamesindusty.biz.
"So for instance, what if these decisions didn't just change the narrative, but the sandbox space itself? We started working on it and we realised it was a powerful feeling for the player, because they make that decision and they discover the world around them has changed due to it.
"They can climb to the top of the highest building, look around and go: 'Wow, I made this. What surrounds me is the outcome of my choices.' This really excited the heck out of us, and it was an idea that wasn't designed for the project from the start. But around two years ago we realised this is something we can and should do."
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