Selve emnet "crunch", altså relativt ubetalt og forventet overarbejde i spilbranchen, har været meget på tale for nylig, og det lader til at også forbrugerne er ved at få øjnene op for de til tider ringe arbejdsforhold i branchen. Der findes dog de studier der er stolte over ikke at benytte sådanne praksisser, og Obsidian siger at de ét af dem.
I et interview med PCGamesN siger Obsidians Brian Hines, at de simpelthen ikke er et crunch-studie.
"Obsidian is not a crunch studio, which is one of the things that keeps people staying there for a long time. There really hasn't been a crunch or a death march or anything like that with the studio for quite a long time, as far as I can remember anyway. That's definitely one of the things that as a studio we're very committed to, we'd rather cut something than try and get people to not have a life outside of the industry."
Obsidian slutter sig til Nintendo, MachineGames og Respawn Entertainment, der for nylig har udtalt sig kritisk om disse praksisser.