Tilbage i 2016 udgav Gearbox Software Battleborn, og selvom produktionen på Borderlands 3 allerede var gået i gang, så kunne den første rigtig komme fra start efter lanceringen af det foregående spil. Det har altså lykkedes studiet at gøre det færdigt på noget der ligner tre år, og det siger de skyldes Unreal Engine.
I et interview med PlayStation Blog slår Online & Sociual Product Owner, Scott Velaquez, nemlig fast, at det at bruge Unreal Engine til at bygge spillet har barberet hele 2-3 år af den egentlige udviklingstid.
"Unlike Borderlands 2 and Borderlands: The Pre-Sequel, which were running on a heavily modified Unreal Engine 3, Borderlands 3 was built from the ground up using Epic's new Unreal Engine 4. As always, we have customized Unreal 4 to best fit the needs of Borderlands 3 and our team's workflow."
"Something that we're extremely proud of is how fast we pulled off the engine switch, as this usually guarantees an extra two to three years of development. Major kudos to the entire team for this effort!"
Spillet udkommer som bekendt d. 13 september.