Star Wars Battlefront II vil uden tvivl blive husket som værende en af de mest kontroversielle moderne spiludgivelser nogensinde. Spillets store fokus på Loot Boxes skabte bevågenhed på tværs af hele branchen, og agerede katalysator for en række politiske bevægelser også.
Forbrugerne vendte disse aggressive strategier ryggen på grund af spillet, og derfor vurderer DICE, måske med rette, at der ikke er appetit for en efterfølger lige nu. Dog siger de at grunden er en anden.
I et interview med PCGamesN fortæller instruktør Dennis Brännvall, at det er fordi at forbrugerne er trætte af efterfølgere.
"Sequels are probably still viable otherwise people wouldn't be doing them, but it's not the same hunger as it used to be. We were so used to the chain of sequels, where we do a sequel then we do a season pass for a year then move onto the next game. I think the industry has changed on that... before it was very transactional and we made the game and we signed up for 4 DLCs and then that's it. So then you focus on getting value to players out of what they paid for and if there was a system that wasn't working then you put a pin in that and say we will fix it in the sequel, this time around we're not doing it that way."
Det lader til at Star Wars Battlefront II kommer til at blive opdateret det næste lange stykke tid.