CD Projekt RED har efterhånden slået fast, at i Cyberpunk 2077, der er selve udformningen af oplevelsen fra spillerens side en afgørende del af det samlede billede. Karakterklasser, specifikke evner, strategier og missioner der kan gå i mange retninger - det at træffe valg er centralt.
Dette er dog blev slået fast igen af Quest Designer Phillip Weber i en ny Q&A, hvor fans har haft mulighed for at diskutere adskillige emner. Her har Weber forklaret lidt mere konkret om spillet.
"Main quests are usually the largest quests in the game and are the ones players have to play to get to the end of the story. Of course we make a nonlinear game, so not all main quests are always required, but those are usually the ones that have the main characters and themes in them that we want to convey. If you wanted, you could only play the main quests and should still get a really good experience. Side quests are all other quests we put into the game. They can be as large or even bigger as a main quest, or just very short. They are based on all the ideas and stories we want to tell that don't have a place in our main story. Sometimes they also have a specific purpose, like introducing a new theme to the game, or telling the story of a specific community or location."
Der er dog ikke kun hoved- og sidemissioner, men også Street Missions, der er bitte små missioner du udfører for Street Cred. Ideen er at alt du gør påvirker hovedhistorien, og spillets verden.
"We of course like to make the game so anything you do could possibly have an impact on the main story of the game. Characters you only meet in a side quest would then suddenly show up in the main story. This way, the player never knows what to expect. Sometimes a small quest can turn into something much bigger and then change the whole main story of the game. So it's absolutely worth playing every quest in the game and to see how they interact with each other."