Doom Eternal indeholder ikke bare en helt ny singleplayer-kampagne, men også en nyfortolkning af multiplayer-delen, hvor du ikke er to hold der skyder på hinanden, men hvor én spiller som Doomslayer skal op imod adskillige andre der er dæmoner.
Åbenbart valgte udvikleren id Software at lave det hele helt om, eftersom de ikke var synderligt tilfredse med multiplayer-delen af det originale Doom fra 2016. I et interview med GamesIndustry fortæller instruktør Marty Stratton, at det original spils multiplayer handlede for meget om direkte evne, og der var ikke nok meta-spil.
"So if we come up on each other [in a Doom 2016 multiplayer match] and all the game is relying on from a design perspective is aiming and shooting, well there are going to be people who aim and shoot better than you and there's pretty much nothing you can do about that."
"That made death a frustrating experience because it meant you were just better than me. In this game, I can overcome your incredible twitch skills with teamwork and strategy, which gives me a chance. Then it allows the game to have what 2016 had none of: metas. There's some real depth to this experience. In [the 2016 game's] multiplayer, there were probably more things we did wrong than right. Playing as a demon was one of the right things; that felt pretty good, so we knew there was a spark there. And you follow the sparks."
Så det lader til at Eternals multiplayer-suite blev designet med alsidighed for øje, og at alle slags spillere skal kunne nyde det.
Hvad synes du om det?