I en lang række spil på tværs af mange, mange års spilhistorier har du skulle, i starten af spillet, vælge en bestemt karakterklasse, der dikterer hvordan du spiller, og hvilke mekanikker du får til rådighed. Det kan være at vælge karakter i Borderlands 3, til at vælge Class i World of Warcraft.
Det er meningen at et sådan system skal opfordre spilleren til at gennemføre spillet adskillige gange, for at se hvad de forskellige karakterklasser kan tilbyde. Den ikoniske spilskaber Warren Spector, der blandt har lavet Deus Ex og Epic Mickey, er dog ikke fan.
I et interview med GameSpot siger Spector, at han simpelthen ikke forstår hvorfor designere implementerer disse systemer.
"I don't understand why video game developers use character classes. I guess it's simple for people to understand "I'm a fighter, I'm a healer, I'm a mage." It's probably sensible and there's a reason why I'm kind of the "King of the Cult Classics," and haven't sold 100 million copies of a game ever. But character classes and all those secret di roles were the best simulation tools that Gary Gygax and Dave Arneson had at their disposal when they created this whole role-playing thing. And we have better tools now. I don't get it. As a player, sure, I'll play a game that has character classes, but I'm not a huge fan."
Er du heller ikke fan?