Insider: "Elden Ring ankommer i april 2020, gameplay fremvises sidst på året"

Tekst: Magnus Groth-Andersen
Publiceret 2019-10-02

Vi ved stort set ingenting om FromSoftwares næste spil, Elden Ring, der blev fremvist for første gang ved årets E3-messe. Efterfølgende kunne visse designere dog slå fast, at spillet er det største som studiet nogensinde har arbejdet på, og at det vil have en mere åben verden end tidligere.

Men nu kan det meget vel være at vi har lært meget, meget mere om det kommende spil. Om ikke andet påstår den kendte insider og Reddit-bruger ExHanzo at spillet ankommer i april 2020, og at vi kommer til at se gameplay for første gang under The Game Awards i december måned.

Han siger blandt andet at spillet er bygget på Souls-fundamentet, og at du får nye evner ved at besejre bosser, som gør at du kan få adgang til nye områder. ExHanzo var eksempelvis den første der slog fast, at FromSoftware samarbejder med George R.R. Martin på spillet, så det giver det han siger lidt mere validitet, men tag naturligvis følgende med et gran salt.

"Most of the combat is built upon the foundation of Souls series.

The powers you get from the bosses are integrated to combos like the prosthetic in Sekiro but for all weapons.

Some of those can also be used in the open world to open new path much like in Zelda.

« FP » bar like is used and it is part of the new burn mechanic. Using these powers burns your arms until they become ashes. Your arms can also be cut by ennemies if burned to a certain degree. You can use mechanical arms as a weaker replacement.

Limbs are dropped by ennemies but only some can be used as replacement for your arm. Most of the others are rotten or already burned. They can also be offered to « covenants ».

Resting at specific « altar » fully recovers your arms.

Stealth-kills allow to recover a bit from the burns.

Specific skills like crouch, swim, dive, power stance, dash, crafting herbs, magic, dual wield, parry, deflect, climb, hiding in the environnement, faith, drain, roll, super armor, high jump, awareness, knowledge

Skill trees with different paths.

The skills attributed depend on your starting class. You obtain some skills during the game depending on your build by using skill points.

Your arms are a new « mechanic » as well.

There is a « hand » command.

You have to sheath your weapon to use the Hand command.

Grab and launch objects (interrupters, levers, rocks...), push rocks, inspect the walls and manually push blocks by using both the joystick and the grab command.

No indication to what you can or can't grab/push. By that I mean no text when you stand in front of a lever to activate it."

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