Ubisoft: "Ghost Recon: Breakpoint faldt langt bagefter vores forventninger"

Tekst: Magnus Groth-Andersen
Publiceret 2019-10-25

Da Ubisoft for første gang afslørede Ghost Recon: Breakpoint var der godt nok allerede sund skepsis, men der var alligevel mange der glædede sig til at sætte tænderne i en ny stor åben verden. Dog, da anmeldelserne udkom, og folk prøvede den åbne beta, begyndte bekymringerne for alvor at sætte ind.

Spillet fik en middelmådig kritisk modtagelse, og har tilsyneladende også skuffet rent økonomisk. Dette har Ubisoft CEO Yves Guillemot afsløret i et møde med deres investorer, hvor han slår fast at spillet "fell significantly below expectations".

Guillemot kom med nogle bud på hvorfor det kan være.

"First, it is harder to generate interest for a sequel to a Live multiplayer game, when prior iterations benefited from years of optimization. Consequently, we need to make sure there is more time between each iteration of Live games."

"Our strategy of introducing gameplay innovations in our games has had a very positive impact on our brands. However, to win over players, these innovations need to be perfectly implemented in order to offer an optimal experience. This has not yet been sufficiently the case with Ghost Recon Breakpoint. While the change of formula has been very well received by some players, with an average daily playtime per player of over three hours, it also has been strongly rejected by a significant portion of the community."

Som resultat tager Ubisoft nu mere tid til at udvikle de spil de har i støbeskeen, så derfor er en række blevet forsinkede.

Læs mere og se screenshots på Gamereactor.dk

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