Stadia-lanceringen er lige om hjørnet, men selvom tjenesten lod til at være uhyre imponerende, så står det efterhånden klart at der vil mangle en række afgørende features ved lanceringen, såsom et bredt spilkatalog, mulighed for at spille på 4G samt understøttelse af en bred række smartphones.
Dette har gjort folkene omkring tjenesten bekymrede, deriblandt Gwen Frey, udvikleren bag Stadia-lanceringstitlen Kine. I et interview med GamesIndustry siger hun, at mange udviklere er bange for at Google bare lukker Stadia.
"The biggest complaint most developers have with Stadia is the fear that Google is just going to cancel it. Nobody ever says, 'Oh, it's not going to work,' or 'Streaming isn't the future.' Everyone accepts that streaming is pretty much inevitable. The biggest concern with Stadia is that it might not exist."
Dog siger hun at Googles strategi tilsyneladende er at starte langsomt op.
"They're focusing on territories where there are a lot of consoles and where the Internet is very good, so in the short-term I think it won't reach its potential. I don't even think they want to have a super-strong launch. I get the sense that they want to scale slowly and see where this goes."