Phil Spencer lukker ned for debat om hvor profitabelt det er for udviklere at have spil på Game Pass

Tekst: Magnus Groth-Andersen
Publiceret 2019-11-20

Xbox Game Pass er en tjeneste der er i konstant vækst, og efterhånden er det svært at argumentere imod, at Microsoft har fået skabt et ret så fint bibliotek af titler til en lille månedlig pris. Men den debat der dog forsat eksisterer er om hvorvidt spiludviklere kan tjene det samme fra deres spil ved at lade dem indgå på Game Pass i stedet for at sælge dem direkte.

For nylig blev denne debat bragt foran Xbox-chef Phil Spencer, og han svarer igen med at sige at forbrugerne først og fremmest bør fokusere på forbrugerene - ikke udviklerne.

I et interview med Eurogamer siger Spencer nemlig dette:

"The thing at the highest level, which will probably get me in trouble, is as gamers you should focus on what you want, not focus on, like, my P&L [profit and loss statement], or the P&L of the console you chose to invest in. I see this dialogue about somebody worried that somehow Xbox is gonna make less money, or their console is gonna make less money if they tell me a game is going to be on a different platform before it actually comes out, or it's gonna be in a subscription, which is really what I want, but somehow that's gonna mean less money for them so I don't want them to do that because I'd rather pay more money so..."

"You should focus on you as a gamer and the things that matter to you. We as the people running the business - I am incented to run a good business inside of Microsoft and in the long term. I've been here for 31 years. I don't know that I'll make 31 more, but I'm not going anywhere tomorrow. We're building an Xbox business for the long run. I'll tell you, Game Pass today is a strong part of that, and it continues to get stronger, and it supports the building of great IP."

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