Live Services er, ligesom Loot Boxes, blevet et synonym for ufærdige og grådige spil med aggressive monetariseringsstrategier, så derfor ønsker flere større spillere i branchen efterhånden at distancere sig selv hvad fra begrebet. Blandt andet Microsoft kan nu slå fast, at efter at have flirtet med konceptet i blandt andet Sea of Thieves, så er de ikke længere interesserede.
I et interview med PC Games Insider fortæller Xbox-chefen Aaron Greeberg, de ikke længere fokuserer på Live Servives.
"Listen, I think the whole industry is on something of a learning curve there with games as a service. For us, we empower our creative teams to go and make the games they want, and so, hey, I think it's great Rare wanted to create Sea of Thieves and do something new with the 'games as a service' idea, and we fully respect and support them in continuing to do that. But it's also OK for a game to just be a game - to have a beginning, a middle, and an end - and I think The Outer Worlds and Wasteland 3 are great examples of that. We'll continue to support teams who want to do that."
Men dette skift kommer ikke fra Microsofts ønske om at lade udviklerne lave de spil de gerne vil lave. Det kommer fra vred feedback fra spillerne.
"I would never underestimate the power of fans and fan feedback in this, and development teams listen to those folks, so I think we'll see that pendulum swing back into more of a balanced place. It's great for us to show a lot of new games at something like this, and among these new titles you can see not everything's being built as a service. But that said, with some it does make sense, and we'll continue to support those and support the fans playing those titles."