Dying Light 2 har en langt, langt større verden end den i det originale Dying Light. Faktisk er der nærmest tradition for at levere meget større verdener i efterfølgere generelt, og noget kunne tyde på at spilentusiaster har ret strenge krav til hvor store disse sandkasser er. Men instruktøren bag netop Dying Light 2 gør nu lidt oprør imod denne tradition.
I den seneste udgave af Official Xbox Magazine (som du kan finde her) slår han fast, at spillere faktisk ikke har brug for større verdener længere - de har brug for bedre, dybere verdener.
"I'm not sure they will get bigger. I think what will change is the fidelity of everything. I
don't think people really need bigger worlds, they need worlds that are of better quality
and that they feel more immersed in what surrounds them. It's not that difficult for the
current generation to create huge worlds by streaming as you play. So you go somewhere
and it loads a little chunk around you and another chunk and so on. So you can create
extremely big worlds that don't really impact the performance. What impacts performance
is the number of NPCs you see around you, the variety of them and how they behave, and the number of animations. The improvements in the next generation will allow us to go further in that direction. This is basically our mission as a studio, we want to create first-person open-world games with high-fidelity graphics and with high-fidelity immersion, where you feel like you are really there."
Ser du også gerne at verdenerne ikke bliver større, men måske dybere i stedet?