Xbox-chef forklarer mere om deres mission med bagudkompatibilitet

Tekst: Magnus Groth-Andersen
Publiceret 2019-12-19

For nylig løftede Microsoft sløret for Xbox Series X, den næste store konsol der sammen med PlayStation 5 kommer til at udgøre en ny konsolgeneration. Microsoft ser dog ikke længere på markedet som værende cyklusbaseret, for de satser stort på bagudkompatibilitet.

Dette har Xbox-chefen Phil Spencer forklaret en række gange, men i et nyt interview med GameSpot forklarer han hvordan Series X passer ind i deres plan om at forene alle platforme.

"We want those games to be able to come forward with you but we also want your services to come with you. We want your gaming legacy to come with you, whether that's your Gamerscore, whether that's your friends list, all your Achievements, your game saves, all of that should come forward so there are no barriers for you as you think about moving forward."

"One of the biggest challenges is console games are usually hyper-optimized to the unique hardware capabilities of the device, and this is a new generation of hardware. It is a new chip architecture. At the same time, we did design the silicon with [backwards] compatibility in mind, so we did make certain decisions to try to lessen that work, but I don't want to trivialize how much work the team's actually doing because there is a tremendous amount of work."

Det lader virkelig til at Xbox-økosystemet kommer til at være mere sammenhængende fremadrettet, som vist også vil gøre det lettere at spille lige præcis de spil man har lyst til, uden at skulle bekymre sig om specifik kompatibilitet.

Betyder bagudkompatibilitet meget for dig?

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