Hvis man skal tro Cevat Yerli, chef for Crysis 2-udvikleren Crytek, så bliver 3D-understøttelse standard inden for en overskuelig fremtid. Han har taget et kig i krystalkuglen i et interview med branchesiden Gamasutra, og givet sit bud på hvordan det vil gå med 3D-trenden.
Yerli siger:
"I'm quite sure over the years it will become standard. 3D entertainment is inevitable. It will come, and the key solution will be if it's easy for the eyes. If it's a challenge for the eyes, people won't like it. But we are trying to make a game that is hours of 3D, and you can judge it yourself. You've seen how easy it is for the eyes, and for me it's critical that people understand we are not naïve when it comes to 3D."
Samtidigt understreger Yerli også, at 3D-effekten i Crysis 2 ikke vil gå udover den grafiske kvalitet.
"About a year ago, we found a way to make stereoscopic 3D run on the consoles, and since then we've changed this technique to optimize it so we don't lose any frames if you go from 2D to 3D. That's why it's just a button press now."
"Typically with 3D games now, when you switch to 3D, they lose a lot of the visual fidelity, or half the framerate, or other constraints, like it will work on one platform but not on another. For us, it runs everywhere on all platforms on all three solutions. We want to be sure that when people play Crysis, they take advantage of the future."