Final Fantasy VII-instruktør fortæller hvor stor en procentdel af Remake-indholdet er nyt

Tekst: Magnus Groth-Andersen
Publiceret 2020-03-03

Hele 23 år efter man for første gang kunne prøve det originale Final Fantasy VII, så ankommer det store og ambitiøse Remake endelig på markedet, men som bekendt er denne nyfortolkning opdelt i adskillige dele, men alligevel påstår Square Enix at bare denne første del af mange, mange timer langt, ligesom en traditionel Final Fantasy-oplevelse.

Det må betyde at en god portion af indholdet vi kommer til at opleve er helt nyt, så hvordan er den endelige fordeling i forhold til gammelt og nyt indhold?

Det spurgte vi for nylig instruktør Naoki Hamaguchi om ved en begivenhed i Madrid, og hans svar var lidt mere involveret end som så, og vi har tilladt os at inkludere hele svaret, snarere end bare et udpluk.

"It really is a difficult thing to put a percentage on it. We don't really think about it like that, like this is new content, this is old content. Now I'll explain to you why, because the methodology that we use and the philosophy of designing the remake, everything is really based on the original FF7, and all of the elements within that which is so great when it first came out. But we were thinking of... How we can show those in a new way to a modern audience? What's the best way of showing those in a way that will resonate with a new audience of gamers? Obviously because after twenty years have past we've got so much more we can do with the technology, the capacity for storytelling and depicting characters and stories is so much greater now. So, if we look at it and say, well maybe the best way we take one element, for example the characters or the story or whatever, and look at that: what's the best way we can show that to a modern audience? And if we feel that well maybe changing it in some way would make what we wanted to show originally come across in a better way to the new audience. We think ok, maybe we should change. So, we're not trying to alter the content, we're trying to see what's the best way of showing that to new fans. And in that way that makes it very difficult to put a percentage on what's new and what's not".

Spillet ankommer endelig d. 10 april.

Læs mere og se screenshots på Gamereactor.dk

Tilbage