Ori and the Will of the Wisps er endelig ude, og spillet er blevet modtaget med stor applaus. Ligesom tilfældet var med seriens første spil, er Ori and the Will of the Wisps særligt anerkendt for sin tidløse grafik. Og instruktøren bag serien har et bud på, hvorfor mange studier ikke formår at opnå det samme med deres spil.
Thomas Mahler, der har været spilinstruktør på begge Ori-spil, fortæller til Gamesradar, at nye spil hurtigt bliver indhentet af teknologien.
"All of these games are pursuing the most advanced graphics with higher resolutions, textures, and everything else. But the problem is that technology is always evolving, and it only takes a few years before a game that once looked amazing suddenly... doesn't. I was just playing The Witcher 3 the other day; that game launched in 2015, but it already looks kind of dated next to something like Red Dead Redemption 2, which came out just three years after it."
Han er heller ikke tilhænger af den stigende brug af motion capture, som ifølge ham ødelægger animationerne i et spil.
"I think motion capture is dumb. All the animations look kinda stilted and wooden [through mo-cap], whereas with Ori we're able to put so much expression into each character, conveying their mood, personality, and intention completely wordlessly."
Har Mahler ret i sine udmeldinger? Er der måske gået inflation i motion capture?