Der er vist stadig rigtig mange der elsker at spille klassisk Deathmatch i spil som Quake Champions og Call of Duty: Modern Warfare, men spørger man udvikleren bag det nye Doom Eternal, så er denne multiplayer-struktur lidt for gammel nu.
I hvert fald er det netop alderen der gjorde at de valgte at gå i en anden retning, og endte med at udvikle Battlemode til spillet, som er lidt anderledes. I et interview med Shack News siger Pete Hines følgende om Deathmatch.
"No. That mode is eons old. The biggest problem we thought we had with Doom 2016 was that [multiplayer] wasn't done at id, and felt really disconnected from the base game that everybody loved. Whether you're playing by yourself or with others, we want it to feel like you're all playing the same game. That's as opposed to, 'I'm a badass demon slayer in single-player, but when I go over to multiplayer, there are no demons, and it's just Deathmatch.' I don't know what that has to do with [Doom] other than that, well, a couple of decades ago we had that, so we should just have that again."
Tror du at de traf det rigtige valg, eller ønskede du dig faktisk mere klassisk multiplayer i Doom Eternal også?