Valve: "God modtagelse er vigtigere end salg på Half-Life: Alyx"

Tekst: Magnus Groth-Andersen
Publiceret 2020-03-20

Lige om lidt ankommer der langt om længe et stort, nyt Half-Life-spil i form af det VR-eksklusive Half-Life: Alyx, og det er noget fans af det ikoniske univers har ventet meget længe på. Dog er netop VR-eksklusiviteten noget der gør, at det er en lille portion af de interesserede spillere der overhovedet kan prøve det, så derfor går Valve ikke så meget op i egentlige salgstal.

I et stort interview med IGN First fortæller Valve CEO Gabe Newell, at de går mere op i en solid kritisk respons fra medier og fans, snarere end et højt salgstal.

"How it does is incredibly important. I mean, the VR market obviously is constrained. So we're not like, expecting... It's constrained in terms of the number of devices that are out there in the world. So for us, it's much more about 'What are the fans saying? What did the reviewers say? What do other developers tell us about their reactions to it?' There's going to be a consensus that emerges and that matters a huge amount to us because this is how we figure out 'Are we on the right track? Are we moving in the in the direction that we need to?' So it matters incredibly. It's going to affect every conversation we have internally. For the next 18 months, it will be a reference to what worked and what didn't work on the release of Alyx."

Du kan meget snart læse vores anmeldelse af Half-Life: Alyx.

Læs mere og se screenshots på Gamereactor.dk

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