Derfor får The Last of Us: Part II ikke en demo

Tekst: Magnus Groth-Andersen
Publiceret 2020-04-06

Selvom demoer for en stund var en udøde gestus i spilbranchen, så har de i løbet af de sidste par år gjort comeback, og eksempelvis har du lige nu mulighed for at prøve blandt andet Resident Evil 3 og Final Fantasy VII: Remake inden du beslutter dig for om hvorvidt de er noget for dig.

Men sådan kommer det altså ikke til at blive med The Last of Us: Part II, og det er der en meget god grund til, hvis man spørger instruktør Neil Druckmann. I den seneste udgave af PlayStation Blogcast siger han, at det ville tage alt for lang tid at klargøre.

"Yes, it's funny. I've been getting that a lot and I think it's just that people don't understand. It's very different when you have a demo for the game that you can release at a convention or press event and you can have people from Naught Dog there watching to make sure that it's all working well. And essentially we could just...actually, when we did the press demo, we just had the whole game there on the disc and we just cut off a piece of it so that people could play that but obviously we can't do that when you ship it worldwide on the PSN. It has to be way more safeguards put in place. It's almost as if we'd be starting from scratch to build that demo and that is a massive amount of work that we don't want to put our team through and we'd rather put our focus on finishing the actual game and getting it to people. That demo is outdated now. It's not a great representation of the game and the game has improved greatly since that press demo."

Han slog desuden fast, at spillet faktisk er færdigt, men at det er logistikken i at skulle udgive et spil verden over på samme dag, der simpelthen ikke er muligt, når nu verdenen er i "lockdown".

Læs mere og se screenshots på Gamereactor.dk

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