Både Xbox Series X og PS5 har forskellige hardware-baserede grafikprocessor de bruger for at optimere både opløsning, billedhastigheder og alle andre aspekter af den visuelle oplevelse. Men i PlayStation 5-konsollen er der en dedikeret hardware-proces til afviklingen af 3D-lyd ved navn Tempest, og denne er blevet diskuteret lige siden afsløringen.
Naturligvis giver Tempest muligheden for større lydoplevelser, da der er dedikeret hardware til at tage sig af afviklingen af dybere lydlandskaber, men én udvikler mener faktisk også at det vil give et boost til CPU-hastigheden, fordi maskinen ikke behøver at dedikere software-hestekræfter til det.
I et interview med GamingBolt siger Marc-Andr'e Jutras fra Cradle Games, at det bør give et "CPU boost" også:
"3D audio has been around for a long while.You could have it running on existing consoles easily... but not a lot of game do, because it pretty much takes too much CPU time. Until now, it had to run software. But now it's hardware accelerated. It means there's no reason not to use it. For us, it will most likely mean PS5 might sound better with the flick of a switch. Assuming you have the audio system to handle that. Also means we could have a CPU thread freed from heavy audio computation! Even if both consoles had exactly the same CPU, having a specific task being hardware accelerated can be a huge boost for the CPU."
Det lyder meget spændende!