Selvom nogle godt kunne lide at det tog lang tid at stige i level i Assassin's Creed Odyssey, så blev spillet dog kritiseret for bevidst at sænke hastigheden på mængden af XP-point som spilleren fik, for dermed at gøre det mere attraktivt at købe såkaldte "boosters", som forøgede mængden af XP-point.
Men sådan kommer det ikke til at være i det kommende Assassin's Creed Valhalla, for her har Ubisoft netop kigget nærmere på det såkaldte "grind", og det vil de skrue ned for. I et interview med Press Start fortæller instruktør Ashraf Ismail, at der ikke er lige så meget "grinding" i det kommende spil.
"With Valhalla, with the balancing of the game, our goal is to just let players play the content they want. Again we built a really intriguing world that takes place in Dark Ages England and Norway. By the way, when you leave Norway to England, you can always go back to Norway, so we built these really beautiful breathtaking living worlds, and we want players to play the content as they wish to play it. That's the way the game is being balanced."
"So, people want to focus on narrative, there's no issue there, people want to focus on their settlement, again, no issue there. It's really up to players to decide how they want to consume the content. That's always been our angle and again, this, we're showcasing Eivos' personal journey, we're really focused on that. So again, if people want to focus on that personal journey and the relationships that come out of that they can do that."