EA har i et utal af omgang erklæret deres kærlighed til Live Service-modellen, til mikrotransaktioner og til alt andet end et aflukket singleplayer-eventyr, men alligevel formåede de dog at levere Star Wars Jedi: Fallen Order, der gik stik modsat disse værdier. Og det kommer Star Wars: Squadrons også til at gøre, lader det til.
Ikke bare har spillet slet ingen mikrotransaktioner, det er heller ikke konstrueret omkring Live Service-principper. Dette har Motive-instruktør Ian Frazier slået fast i et interview med Game Informer, hvor han siger følgende:
"Our mindset has been very old school. We're trying to say with this game that we have a $40 price point, we want to feel generous to players, and we want it to feel like a complete experience. Like 'You gave us your $40. Here's a game that you will love. Thank you.' That's it. This isn't something we are building around a live-service strategy. It's built around a game that is complete and great in its own right. That's not to say we will never add anything, I guess we could, but it's not presented as a live service."
Det lyder som ærlig snak.