EA's behandling af Star Wars-licensen har mildest talt været lidt forvirrende. De satte Visceral Games i gang med et singleplayer-eventyr, med Uncharted-skaberen Amy Hennig i front, skrottede spillet fordi de ikke længere var glade for stringente singleplayer-eventyr, for så at give grønt lys til Star Wars Jedi: Fallen Order bare få år efter.
Det er de tidligere Visceral-ansatte tydeligvis lidt sure over, men det skyldes faktisk mest fordi at de virkelig troede på projektet. Faktisk siger én producer, at det kunne have været det bedste Star Wars-spil nogensinde.
I et interview med Minnmax fortæller tidligere Visceral-producer Zach Mumbach, at de var i gang med en Game of the Year-kandidat.
"We were making an amazingly-well crafted" 12-hour experience, but EA started throwing their weight around, and I'm thinking, this is effing Amy Hennig, we have the chance to make the greatest Star Wars game ever made and a possible Game of the Year contender. I think we would have made the best Star Wars game ever made. The story and the setup and the characters... like, man it was set up for success but what we had to execute was going to take a while."
Han beskriver desuden ét øjeblik de havde arbejdet på, hvor man som spiller løber fra en AT-ST:
"You were on foot running from it and it was trying to hunt you down but you were more agile, slipping through all these alleyways and just barrelling through and crashing and using all the destruction of Frostbite. It was Star Wars Uncharted."
Spillet, der fik kodenavnet Ragtag, kommer vi aldrig til at se, desværre.