Marvel's Avengers' "performance"-indstilling kan ikke fastholde 60fps

Tekst: Magnus Groth-Andersen
Publiceret 2020-08-14

Marvel's Avengers starter med at udkomme på PlayStation 4 og Xbox One, og det er disse versioner vi ved mest om. Vi ved eksempelvis at på Xbox One X og PlayStation 4 Pro, så kommer spilleren til at kunne vælge om hvorvidt opløsning eller billedehastighed skal forfordeles, men selv hvis man vælger billedehastighed, eller "Performance", så kan udviklerne ikke love at de 60fps fastholdes.

I et interview med WCCFTech siger Combat Director Vince Napoli, at billedehastigheden bliver "så høj som mulig", hvis man vælger "Performance", men at der ikke er tale om en låst billedehastighed.

"It's not going to be a consistent 60, it's as high and as optimal as possible. It varies, it's a variable frame rate and depends on the number of characters you might have and the stuff that's going on. We're working on optimizing for that mode in particular, we're actually working on optimizing how we handle the loading of like an effect or the loading of physics in order to maximize it, that sort of stuff is ongoing right now. It happens at the very end of a project, to pull out all the bells and whistles and all the stops. And with that mode in particular, obviously the goal is performance. As a combat guy, personally, I'd love to see 60 FPS all the time, so we're always pushing for that. That's always the goal. I don't know if we'll hit it in every possible scenario, the game is just too crazy in certain cases to guarantee that."

Spillet kommer dog også til PlayStation 5 og Xbox Series X, og mon ikke spillet så kan køre i låst 60fps der?

Læs mere og se screenshots på Gamereactor.dk

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