Gotham Knights har et "levende økosystem" med faktioner og mål

Tekst: Magnus Groth-Andersen
Publiceret 2020-08-31

Nej, det kan meget vel være at Warner Bros. Montreal tager stor afstand fra påstanden om at Gotham Knights er en form for Live Service, eller i det mindste et spil der benytter sig af de samme basale strategier. Faktisk kunne de på overraskende vis slå fast, at spillet kan spilles offline, og solo uden at man mangler en del af oplevelsen. Dog skal det siges, at der er alligevel er bidder af Live Service-design i selve spillet.

I et interview med GameSpot fortæller instruktør Patrick Redding nemlig, at spillet har et "levende økosystem", og hentyder til at spillet konstant opdateres.

"Well, comparing ourselves to Witcher is probably a ... don't do that situation. But what I'd say is it's not what I would call the oatmeal chocolate chip cookie model of just go here and then trigger that. I mean, it's a living breathing ecosystem that supports a robust set of crimes out in the open world that could be committed by different factions, under different circumstances, with different objectives and goals. And your ability to go in and disrupt that night after night is also what's helping to [shape the city] ... You're completing certain challenges and doing things for NPCs, all these things that are going to ultimately lead you to, in some cases, another major piece of the storyline. And I'm saying that both in terms of the major mystery arc as well as, for example, the villain storylines."

Lige meget hvad, så lader ambitionsniveauet til at være højt, og der er ingen tvivl om at spillets verden vil blive formet af dine handlinger, og at historien serveres stykvis.

Læs mere og se screenshots på Gamereactor.dk

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