Ubisoft Forward blev ikke helt det festfyrværkeri, den franske udvikler havde planlagt, og vores egen chefredaktør var da heller ikke begejstret. En af præsentationens store skuffelser var Prince of Persia: The Sands of Time Remake, som stjal opmærksomheden af de helt forkerte grunde. Fremfor at glæde sig over prinsens comeback, gik den meste snak nemlig på spillets ikke just imponerende grafik.
Nu forsvarer spillets Game Director, Pierre Sylvain-Gires, spillets visuelle stil i et interview med det indiske spilmedie The Mako Reactor:
"If you take the game that was made 17 years ago, there's definitely room for improvement in terms of graphism and we really wanted to give a unique look to the game because Prince of Persia: The Sands of Time is actually is a fantasy story. The narration, the 40 different levels you have to go through to finish the game are an immersion into the Thief of Baghdad and all these magical environments. So we decided to go for a unique visual treatment to make this game standout from other games. It's not another Assassin's Creed, it's not like the same Prince of Persia from 2008. It has to be unique. This magic, this fantasy is shown through the saturation, through the light, so it also a challenge to redefine the visual identity of the game with this remake."
I samme interview forklare Ubisoft, at spillet har været under udvikling i to et halvt år, og der på sit højeste arbejdede 170 personer på spillet. Så den grafiske stil virker til ikke at være et ressourcespørgsmål, men et bevidst (omend yderst tvivlsomt) valg.
Vi må se om de når at forbedre spillet inden lancering i januar 2021.