Spørger man spilbranchens helt store hoveder, såsom Microsofts Phil Spencer, EA's Andrew Wilson, Activisions Bobby Kotick eller Sonys Jim Ryan, så er streaming af spil igennem skyen branchens ultimative fremtid, men at det så vil tage nogle forsøg, og en masse teknologisk udvikling før det bliver en gedigen erstatning for kombinationen af digitale og fysiske spil vi har nu.
Men det er faktisk ikke alle der deler den vision, for spørger man Take-Twos CEO, Strauss Zelnick, så er cloud gaming ikke helt fremtiden. I et interview med Protocol lader han til at sammenligne det lidt med VR, og han mener at sund skepsis bør være på sin plads.
"Any new distribution vehicle that offers high-quality, efficiency and a reasonable price is good for our business. That said, there was all this hype for years about VR, and I wasn't very compelled by that. Thankfully, as a result, we didn't waste any money on it. Equally, there was an enormous amount of hype around movement to the cloud for interactive entertainment distribution."
There were some parties who were saying there are 130 [million] to 140 million current-gen consoles out there. There are billions of PCs out there. You know, if you can make in a frictionless way, console video games available to everyone who has a PC or a tablet or a phone, then your market size automatically would be 20x, just mathematically. Of course that doesn't make any sense at all. Because the implication is you are super interested in video games but you were just unwilling to buy a console."
"[The consumer is] beholden to whatever technology exists wherever they live. You may be out on the cloud, but if they're on a phone line, they won't be able to avail themselves of what you're distributing."
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