David Cage, der for mange er blevet synonym med studiet han leder, Quantic Dream, mener, at Microsoft har begået en fejl ved at lancere både en Xbox series S og Xbox series X. Det fortæller han i et interview med wccftech.
For ham er det ikke bare et forvirrende signal at sende til forbrugerne, men især også udviklerne vil komme til at lide under dette. Han mener, at spil vil blive udviklet til den svagere Xbox series S, og at kraften fra Xbox series X, derfor ikke vil komme til sin ret:
"Many developers prefer consoles to PC because on consoles you only have to deal with one hardware, whereas on PC there are so many configurations, graphic cards, drivers, controllers etc. that makes the development much more complex.
When a manufacturer offers two consoles with different specs, there is a strong chance that most developers will focus on the lower-end version to avoid doing two different versions. I must confess that I am really not a big fan of this situation. I think it is confusing for developers, but also for players, and although I can understand the commercial reasons behind this choice (a difference of €200 on the street price) I think the situation is questionable," siger han til wccftech og fortsætter:
"Regarding Quantic Dream, as we develop our own technology and engines, we are determined to optimize our titles for each platform. Being now a PC developer, we are implementing scalable features based on the platform, which is very helpful to highlight what the hardware has best to offer".