At fjerne indhold der på et tidspunkt var en del af et givent spils vision må siges at være en ret naturlig proces, når et spil indsnævres og konkretiseres. Alligevel er der nogen der er bekymrede over at Cyberpunk 2077 tilsyneladende har fået fjernet ret meget indhold igennem årenes løb.
Vi ved eksempelvis af det at kunne løbe på vægg, dual-wielding og et helt livsvalg, Techie, er blevet fjernet, og nu kommenterer CD Projekt RED på disse bekymringer. Ovre på spillets Discord-kanal siger den ansatte "MilezZz", at man ikke skal bekymre sig.
"On the topic of cut features: cutting features and scope is a very normal part of development. You can witness it so openly with our game, because we happily gave in to community wishes and showed you that 2018 demo. Think about it. The game - 2 years from release. Of course we iterate and change stuff and of course we also will have ideas that sound great on paper but then doesn't end up working out well in the game with all the other features. Witcher 3 we also cut a ton of stuff, but in the end all of it made the game better - now I understand, this is disappointing for everyone when it happens and also difficult to understand without all the context of development environment, but in this case I just kindly ask you for your trust. Just look at stories of so many other games you might enjoy. Believe me when I say that during their development some loved features also were cut and you still enjoy them today, maybe even because of the cuts. In the end, it is all about how much fun the game and it systems provide you and we are doing our best to make sure it is as great of an experience as it can be. Sometimes for that, you have to make some hard decisions and this time around, you were here to witness it."
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