Capcom er glade for 2D

Men det er simpelthen for dyrt
Tekst: Thomas Blichfeldt
Publiceret 2012-01-06

Den japanske udvikler Capcom er en af de som i længst tid har holdt fast i traditionerne for spil med 2D-pixelgrafik, men i et par nye svar på det officielle forum, giver Capcom USA's Christian Svensson udtryk for at den slags simpelthen er ved at blive for dyr.

"The costs of doing a project like that today, with the attention to detail/features that SF3:Online Edition had, it would be difficult for sales forecasts to shoulder." lyder det fra Svensson, mens han senere skriver:

"I can't overstate what a tricky project HDR (Super Street Fighter II Turbo HD -red) was. I'm happy with the outcome (critically, community wise, sales wise) but it was a really hard tightrope to walk and some points in development were really scary (like when we threw away about 2,500 frames of animation in various stages of completion because we weren't happy with them and started again)."

Læs mere og se screenshots på Gamereactor.dk

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